Universal capture is a recording process in which our camera systems record scenes from dozens of different perspectives continuously and synchronously at (for example) 24, 25 or 30fps.
In post production virtual camera movement can then be created simply by switching views.
Multiple takes can easily be composited together and seamlessly transitioned between.
Any instant can be used to create a frozen moment.
Additionally, the multiple viewpoints for every point in time can be used to create a 3D model of the subject. Texture maps (the images themselves) can then be projected back onto the 3D model for photorealistic rendering.
Data from our universal capture process can be combined with CG backgrounds to give the director complete freedom over camera position and movement in post production.
The live action, slow motion, motion distortion, and match cut examples in these pages were all recorded using Digital Air's camera systems and our universal capture recording process, as were the examples on this page.
36 camera 1K digital system, luma key set-up (2004)
4D reconstruction with 8 cameras (2001)